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OPERATION TIAMAT

Operation Tiamat is a vehicular action game made over the course of the 2017-2018 school year by a high school team in the Unity Engine. It was shown at the state level SkillsUSA competition. I programmed most of the AI, player movement and combat, game mechanics, and networking. Since the game is split between three distinct levels that play completely different and even includes an online multiplayer deathmatch, I have listed the levels below and have broken down my contributions to each one.

  SPACE LEVEL

  • Designed and programmed a fluid player movement system that could perform loops, u-turns, and barrel roles. 

  • Programmed an auto-aim feature to make combat feel fair and fun.                                                                                      

  • Created and implemented the enemy AI, movement, and combat.

  • Implemented an enemy lock-on and warning system                                                                                     

GROUND LEVEL

  • Created the player movement with a physics-based hover system.

  • Developed the enemy AI, movement, and combat, and its spawning system.

  • Programmed the collectible item system.                             

MULTIPLAYER

  • By using Unity's provided multiplayer and lobby systems I was able to have one player as a local host and then other players from separate devices join in.

  • The gameplay used a variation of the land level player that was specially modified and programmed to work online.

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