Game Programmer
Telemancer: September's Story
Programming Lead
Telemancer is a first-person adventure puzzle game. Journey into a fantasy world to solve ancient puzzles and unlock the secrets of teleportation magic. Telemancer was developed over the Fall 2021 school semester for UTD's Game Production Lab with an overall team size of approximately 40 developers.
For this project, I served as the Programming Lead of a team of 6 programmers. As lead, I served more of a managerial role than as a full-time developer on the project. I led our team meetings and coordinated programming tasks. I ensured each developer had appropriate work assigned to them for the week. I'd then check in mid-week with the developers on the status of their tasks. If anything was blocking them from completing tasks (Such as waiting for another department) I'd do what I could to unblock them. If they felt overwhelmed by any tasks, I'd either push back deadlines, delegate them to another developer with availability, or help take on the task myself.
When it came to development work I played more of a support role. All core features were divided among the programmers, and any task related to those features was assigned to them respectively. So I would take on any odd tasks that didn't fit any of those features. These include things such as:
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Working with the art team to optimize frame rate without impeding their creative visions.
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Baked in Occlusion Culling for each level.
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Help implement player animations to feel snappy with player input.
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Set up scene and prefab structures to support large team development and source control procedures.
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QA testing the game and fixing numerous bugs.
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